Team report · Lower league

Killer Clowns

Power 53.2 · #13 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 10% · 24th of 25 · 11 rounds
  • 2200m 1v1 28% · 22nd of 25 · 12 rounds
  • 2000m 6 gate madness 35% · 21st of 26 · 12 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2200m 6 gate madness 77% · 3rd of 25 · 8 rounds
  • 1000m 1v1 56% · 8th of 26 · 16 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Measure · pick+13.4
  • Glory+1.7
  • Anchor-6.1
  • Miracles · eliminate-9.7
Who to field on Anchor
  • 1000m 1v1: Cheeky, Pink Sky, Zippie
  • 2200m 1v1: Pinky Star, Shake N Flake, Blaze Amazon
  • 1200m 6 gate madness: Pink Streak, Goldilocks, Yellow Sky
  • 1400m 1v1: Pink Streak

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).