Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 61% 39r · 7th · 3.9/map | 0% 1r · 0.1/map | 51% 28r · 21st · 2.8/map | — | 57% 26r · 10th · 2.6/map | — | 48% 33r · 23rd · 3.4/map |
| 6 gate madness | 70% 26r · 4th · 2.5/map | 46% 32r · 24th · 3.3/map | 0% 1r · 0.1/map | 50% 21r · 17th · 2.1/map | 50% 29r · 21st · 2.8/map | 55% 20r · 17th · 2.0/map | |
| 12 gate WTA | 80% 10r · 2nd · 1.0/map | 70% 10r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 6 gate madness
✕ close- Pinky Startop 3 12 of 19 (avg 50%) · league rank Top 15% (59%)
- Death Startop 3 3 of 11 (avg 50%) · league rank Top 38% (55%)
- Fat Startop 3 8 of 19 (avg 50%) · league rank Middle (55%)
- Shake N Flaketop 3 8 of 10 (avg 50%) · league rank Middle (55%)
- Popped Cherrytop 3 0 of 1 (avg 50%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).