Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Paradise | 378 | 1.2× avg | ||
| Golden Child | 365 | 1.2× avg | ||
| I Love Goldd | 347 | 0.8× avg | ||
| Minute Maid | 322 | 0.3× avg | ||
| Unify Orbit | 307 | 0.9× avg | ||
| Abyss | 303 | 0.9× avg | ||
| Storm Legacy | 280 | 0.5× avg | ||
| Hilltop Hustle | 265 | 0.5× avg | ||
| Fart In The Wind | 258 | 1.3× avg | ||
| Misty Meadow | 236 | 0.3× avg | ||
| Seymour Cox | 225 | 0.5× avg | ||
| The Diamond | 176 | 1.0× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).