Team report · Lower league

Only Donations Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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Only Donations Racing
  • Airballwon 1 of 5 (avg 4.5%) · league rank Top 1% (10.0%)
  • Rash Decisionwon 1 of 8 (avg 4.5%) · league rank Top 3% (8.1%)
  • Holidaywon 1 of 8 (avg 4.5%) · league rank Top 6% (7.3%)
  • Paradisewon 0 of 5 (avg 4.5%) · league rank Top 31% (4.7%)
  • Fart In The Windwon 0 of 3 (avg 4.5%) · league rank Middle (3.9%)
  • The Onewon 0 of 3 (avg 4.5%) · league rank Middle (3.9%)
  • The Diamondwon 2 of 8 (avg 4.5%) · league rank Middle (3.8%)
  • Golden Childwon 0 of 5 (avg 4.5%) · league rank Middle (3.1%)
  • The Divinewon 1 of 5 (avg 4.5%) · league rank Middle (3.1%)
  • Queen Ramwon 0 of 3 (avg 4.5%) · league rank Bottom 27% (2.6%)
  • Abysswon 0 of 3 (avg 4.5%) · league rank Bottom 26% (2.6%)
  • Storm Legacywon 0 of 3 (avg 4.5%) · league rank Bottom 22% (2.5%)
  • Seymour Coxwon 0 of 8 (avg 4.5%) · league rank Bottom 20% (2.5%)
  • I Love Golddwon 0 of 5 (avg 4.5%) · league rank Bottom 20% (2.4%)
  • Rampantwon 0 of 3 (avg 4.5%) · league rank Bottom 14% (2.3%)
  • Unify Orbitwon 0 of 5 (avg 4.5%) · league rank Bottom 12% (2.3%)
  • Minute Maidwon 0 of 8 (avg 4.5%) · league rank Bottom 4% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).