Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 5r · 30th · 1.0/map | 33% 3r · 13th · 0.6/map | 60% 10r · 9th · 2.0/map | 0% 1r · 0.5/map | 36% 16r · 25th · 3.0/map | 25% 26r · 28th · 5.0/map | |
| 22 gate WTA | 46% 13r · 18th · 2.8/map | 33% 9r · 27th · 1.9/map | 49% 7r · 17th · 1.5/map | 40% 10r · 23rd · 2.0/map | 100% 1r · 0.1/map | 26% 17r · 27th · 3.2/map | 40% 5r · 21st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Paradisetop 3 3 of 16 (avg 13%) · league rank Top 15% (16%)
- The Diamondtop 3 3 of 16 (avg 13%) · league rank Top 15% (16%)
- Fart In The Windtop 3 5 of 16 (avg 13%) · league rank Top 20% (15%)
- Golden Childtop 3 1 of 16 (avg 13%) · league rank Top 39% (12%)
- Seymour Coxtop 3 1 of 16 (avg 13%) · league rank Bottom 39% (9.5%)
- I Love Golddtop 3 1 of 16 (avg 13%) · league rank Bottom 38% (9.4%)
- Storm Legacytop 3 4 of 16 (avg 13%) · league rank Bottom 33% (8.9%)
- Unify Orbittop 3 1 of 16 (avg 13%) · league rank Bottom 26% (8.3%)
- Abysstop 3 0 of 16 (avg 13%) · league rank Bottom 19% (7.6%)
- Minute Maidtop 3 1 of 16 (avg 13%) · league rank Bottom 11% (6.9%)
- Hilltop Hustletop 3 0 of 16 (avg 13%) · league rank Bottom 6% (6.6%)
- Misty Meadowtop 3 0 of 16 (avg 13%) · league rank Bottom 4% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).