Team report · Lower league

Only Donations Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Only Donations Racing
  • Airballtop 3 3 of 9 (avg 13%) · league rank Top 1% (22%)
  • Rash Decisiontop 3 2 of 17 (avg 13%) · league rank Top 3% (19%)
  • Holidaytop 3 2 of 17 (avg 13%) · league rank Top 8% (18%)
  • Paradisetop 3 2 of 9 (avg 13%) · league rank Top 33% (13%)
  • The Onetop 3 4 of 17 (avg 13%) · league rank Top 34% (13%)
  • Doomtop 3 1 of 1 (avg 13%) · league rank Top 38% (12%)
  • Doctor Philtop 3 0 of 1 (avg 13%)
  • Fart In The Windtop 3 2 of 17 (avg 13%) · league rank Middle (12%)
  • The Diamondtop 3 4 of 16 (avg 13%) · league rank Middle (11%)
  • The Divinetop 3 0 of 10 (avg 13%) · league rank Middle (9.2%)
  • Golden Childtop 3 2 of 17 (avg 13%) · league rank Middle (9.2%)
  • Abysstop 3 1 of 8 (avg 13%) · league rank Bottom 37% (8.8%)
  • Queen Ramtop 3 0 of 8 (avg 13%) · league rank Bottom 32% (8.2%)
  • Seymour Coxtop 3 0 of 7 (avg 13%) · league rank Bottom 24% (7.5%)
  • I Love Golddtop 3 0 of 9 (avg 13%) · league rank Bottom 22% (7.4%)
  • Storm Legacytop 3 2 of 17 (avg 13%) · league rank Bottom 21% (7.4%)
  • Rampanttop 3 0 of 7 (avg 13%) · league rank Bottom 17% (7.0%)
  • Minute Maidtop 3 0 of 17 (avg 13%) · league rank Bottom 5% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).