Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Airballtop 3 3 of 9 (avg 13%) · league rank Top 1% (22%)
- Rash Decisiontop 3 2 of 17 (avg 13%) · league rank Top 3% (19%)
- Holidaytop 3 2 of 17 (avg 13%) · league rank Top 8% (18%)
- Paradisetop 3 2 of 9 (avg 13%) · league rank Top 33% (13%)
- The Onetop 3 4 of 17 (avg 13%) · league rank Top 34% (13%)
- Doomtop 3 1 of 1 (avg 13%) · league rank Top 38% (12%)
- Doctor Philtop 3 0 of 1 (avg 13%)
- Fart In The Windtop 3 2 of 17 (avg 13%) · league rank Middle (12%)
- The Diamondtop 3 4 of 16 (avg 13%) · league rank Middle (11%)
- The Divinetop 3 0 of 10 (avg 13%) · league rank Middle (9.2%)
- Golden Childtop 3 2 of 17 (avg 13%) · league rank Middle (9.2%)
- Abysstop 3 1 of 8 (avg 13%) · league rank Bottom 37% (8.8%)
- Queen Ramtop 3 0 of 8 (avg 13%) · league rank Bottom 32% (8.2%)
- Seymour Coxtop 3 0 of 7 (avg 13%) · league rank Bottom 24% (7.5%)
- I Love Golddtop 3 0 of 9 (avg 13%) · league rank Bottom 22% (7.4%)
- Storm Legacytop 3 2 of 17 (avg 13%) · league rank Bottom 21% (7.4%)
- Rampanttop 3 0 of 7 (avg 13%) · league rank Bottom 17% (7.0%)
- Minute Maidtop 3 0 of 17 (avg 13%) · league rank Bottom 5% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).