Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Golden Childtop 3 1 of 13 (avg 13%) · league rank Top 7% (17%)
- Doomtop 3 2 of 9 (avg 13%) · league rank Top 14% (15%)
- Paradisetop 3 2 of 13 (avg 13%) · league rank Top 22% (14%)
- Fart In The Windtop 3 4 of 9 (avg 13%) · league rank Top 30% (13%)
- Unify Orbittop 3 2 of 13 (avg 13%) · league rank Top 40% (12%)
- The Diamondtop 3 0 of 9 (avg 13%) · league rank Middle (11%)
- The Divinetop 3 3 of 12 (avg 13%) · league rank Middle (11%)
- Holidaytop 3 2 of 13 (avg 13%) · league rank Middle (11%)
- I Love Golddtop 3 3 of 13 (avg 13%) · league rank Middle (11%)
- Doctor Philtop 3 0 of 5 (avg 13%) · league rank Middle (10%)
- Queen Ramtop 3 0 of 5 (avg 13%) · league rank Bottom 39% (10%)
- Storm Legacytop 3 1 of 13 (avg 13%) · league rank Bottom 32% (9.1%)
- Rampanttop 3 0 of 4 (avg 13%) · league rank Bottom 19% (7.8%)
- Sapphire Speedstertop 3 0 of 13 (avg 13%) · league rank Bottom 7% (6.7%)
- Minute Maidtop 3 0 of 12 (avg 13%) · league rank Bottom 5% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).