Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 12 gate madness
✕ close- Golden Childtop 3 3 of 14 (avg 25%) · league rank Top 9% (30%)
- Unify Orbittop 3 0 of 6 (avg 25%) · league rank Top 30% (27%)
- Paradisetop 3 5 of 14 (avg 25%) · league rank Top 39% (27%)
- I Love Golddtop 3 2 of 14 (avg 25%) · league rank Middle (25%)
- Doctor Philtop 3 1 of 8 (avg 25%) · league rank Bottom 37% (24%)
- Queen Ramtop 3 1 of 6 (avg 25%) · league rank Bottom 33% (24%)
- Holidaytop 3 5 of 14 (avg 25%) · league rank Bottom 27% (23%)
- Sapphire Speedstertop 3 0 of 8 (avg 25%) · league rank Bottom 7% (18%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).