Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Golden Childtop 3 1 of 3 (avg 13%) · league rank Top 15% (15%)
- Paradisetop 3 1 of 3 (avg 13%) · league rank Top 35% (13%)
- I Love Golddtop 3 1 of 3 (avg 13%) · league rank Middle (12%)
- Unify Orbittop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Storm Legacytop 3 0 of 3 (avg 13%) · league rank Bottom 34% (9.6%)
- The Diamondtop 3 0 of 3 (avg 13%) · league rank Bottom 33% (9.5%)
- Fart In The Windtop 3 0 of 3 (avg 13%) · league rank Bottom 27% (8.7%)
- Seymour Coxtop 3 0 of 3 (avg 13%) · league rank Bottom 14% (7.3%)
- Misty Meadowtop 3 0 of 3 (avg 13%) · league rank Bottom 12% (7.1%)
- Abysstop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.5%)
- Minute Maidtop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)
- Hilltop Hustletop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).