Team report · Lower league

Only Donations Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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Only Donations Racing
  • Doomwon 2 of 8 (avg 4.2%) · league rank Top 5% (6.4%)
  • Paradisewon 1 of 45 (avg 4.2%) · league rank Top 21% (5.0%)
  • Golden Childwon 5 of 45 (avg 4.2%) · league rank Top 22% (5.0%)
  • The Divinewon 4 of 45 (avg 4.2%) · league rank Top 26% (4.8%)
  • The Diamondwon 3 of 45 (avg 4.2%) · league rank Top 29% (4.6%)
  • Rash Decisionwon 2 of 25 (avg 4.2%) · league rank Middle (4.0%)
  • Fart In The Windwon 2 of 45 (avg 4.2%) · league rank Middle (3.3%)
  • I Love Golddwon 1 of 45 (avg 4.2%) · league rank Middle (3.2%)
  • Airballwon 2 of 25 (avg 4.2%) · league rank Middle (3.2%)
  • Holidaywon 3 of 45 (avg 4.2%) · league rank Bottom 38% (3.0%)
  • Queen Ramwon 0 of 20 (avg 4.2%) · league rank Bottom 33% (2.8%)
  • Storm Legacywon 0 of 33 (avg 4.2%) · league rank Bottom 29% (2.7%)
  • Doctor Philwon 0 of 12 (avg 4.2%) · league rank Bottom 26% (2.5%)
  • Unify Orbitwon 1 of 45 (avg 4.2%) · league rank Bottom 25% (2.5%)
  • Rampantwon 0 of 12 (avg 4.2%) · league rank Bottom 20% (2.4%)
  • Minute Maidwon 0 of 45 (avg 4.2%) · league rank Bottom 4% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).