Compare with
Power
54.0
14th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 55.0 · 12th · 8–5
Worst map
Miracles
Power 45.5 · 27th · 2–6
Above average
Anchor
Power 54.0 · 14th · 6–3
Average
Glory
Power 49.3 · 25th · 7–6
Where do we lose the most points?
1600m 6 gate madness28%
1800m 1v137%
1400m 1v140%
Where we win them
2000m 6 gate madness71%
1000m 6 gate madness71%
1000m 1v162%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Doom0.7× avg
Minute Maid0.9× avg
The Diamond0.9× avg
Carrying us
Airball1.4× avg
Holiday1.2× avg
Unify Orbit1.2× avg
Where are they better than us?
1400m 1v140 vs 62%
1600m 6 gate madness28 vs 45%
1800m 1v137 vs 49%
Where we're better
2000m 6 gate madness71 vs 34%
1800m 12 gate WTA89 vs 10%
› Roster · 19 coresby distance type
Sprint · 8
- Golden ChildSprint
- I Love GolddSprint-Mid
- Sapphire SpeedsterSprint
- Doctor PhilSprint
- DoomSprint-Mid
- Flip a CoinSprint
- SuperFlySprint
- LadyGPTSprint
Mid · 3
- ParadiseMid
- Minute MaidMid
- The DivineMid
Marathon · 8
- The DiamondMid-Marathon
- Rash DecisionMarathon
- The OneMarathon
- AirballMarathon
- HolidayMarathon
- Queenie WeenieMid-Marathon
- Fart In The WindMid-Marathon
- DonkMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).