Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Bridget von Hammersmark | 73 | 0.8× avg | ||
| Vivid Raider | 72 | 1.2× avg | ||
| Johnny Blaze | 70 | 0.8× avg | ||
| Kickstart Thrive | 70 | 0.7× avg | ||
| Resilience | 70 | 1.0× avg | ||
| Midnight Special | 69 | 1.1× avg | ||
| Golden Goose | 69 | 1.0× avg | ||
| Beauty Dancer | 69 | 1.2× avg | ||
| Astro | 69 | 0.6× avg | ||
| Immaculate Vision | 69 | 1.2× avg | ||
| Zesty Ride | 68 | 1.2× avg | ||
| Scrambled Eggs | 68 | 1.2× avg | ||
| Tiny Dancer | 68 | 1.1× avg | ||
| Agent Zero | 68 | 0.9× avg | ||
| Bridget von Hammersmark II | 68 | 0.4× avg | ||
| Lucid | 65 | 0.9× avg | ||
| Titanium | 65 | 0.9× avg | ||
| Unique Threat | 64 | 0.8× avg | ||
| Prophecy | 64 | 0.8× avg | ||
| Wrecked Wench | 63 | 0.4× avg | ||
| She Rides | 62 | 1.1× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Thirsty Camel: Power 30.4, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).