Team report · Lower league

♠ Direthreat Racing ♠

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Bridget von Hammersmark730.8× avg
Vivid Raider721.2× avg
Johnny Blaze700.8× avg
Kickstart Thrive700.7× avg
Resilience701.0× avg
Midnight Special691.1× avg
Golden Goose691.0× avg
Beauty Dancer691.2× avg
Astro690.6× avg
Immaculate Vision691.2× avg
Zesty Ride681.2× avg
Scrambled Eggs681.2× avg
Tiny Dancer681.1× avg
Agent Zero680.9× avg
Bridget von Hammersmark II680.4× avg
Lucid650.9× avg
Titanium650.9× avg
Unique Threat640.8× avg
Prophecy640.8× avg
Wrecked Wench630.4× avg
She Rides621.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Thirsty Camel: Power 30.4, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).