♠ Direthreat Racing ♠ vs Thirsty Camel
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 36%24r 49%18r | 19%6r 100%5r | 0%6r 81%6r | 67%9r 50%8r | 47%18r 31%14r | 20%5r 25%4r | 54%15r 9%12r |
| 6 gate madness | 29%17r 68%13r | 2%11r 73%9r | 60%6r 98%4r | 31%8r 74%9r | 23%10r 37%9r | 51%15r 25%13r | 49%14r 9%11r |
| 12 gate madness | —0r —0r | 25%4r 50%4r | 0%1r 50%2r | 75%4r 25%4r | |||
| 24 gate madness | 50%6r 57%7r | 50%4r 60%5r | 25%4r 33%6r | 100%2r 0%1r | 74%8r 11%9r | 52%11r 21%16r | |
| 4 gate WTA | 0%3r —0r | 50%4r 50%4r | 61%5r 50%4r | 50%4r 50%4r | 30%10r 50%4r | 0%4r 50%4r | 61%5r —0r |
| 6 gate WTA | 50%4r 25%4r | 17%4r —0r | 50%2r 67%3r | 33%3r 50%4r | 49%12r 0%4r | 0%4r 50%4r | |
| 12 gate WTA | 80%5r 25%4r | 60%5r 50%4r | |||||
| 16 gate WTA | 67%3r —0r | 100%3r —0r | 50%2r —0r | 0%1r —0r | 50%6r —0r | ||
| 22 gate WTA | 57%6r 21%5r | 33%6r 56%9r | 50%2r 100%1r | 33%6r 44%9r | 0%2r 0%3r | 0%4r 33%6r | 43%3r 33%3r |
| 24 gate WTA | 33%3r —0r | 67%3r —0r | 53%7r —0r | 50%2r —0r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Midnight Specialtop 3 1 of 1 (avg 13%)
- Beauty Dancertop 3 1 of 1 (avg 13%)
- Scrambled Eggstop 3 3 of 8 (avg 13%) · league rank Top 10% (17%)
- Lucidtop 3 4 of 10 (avg 13%) · league rank Top 37% (12%)
- Johnny Blazetop 3 0 of 1 (avg 13%)
- Resiliencetop 3 0 of 1 (avg 13%)
- Golden Goosetop 3 0 of 1 (avg 13%)
- Astrotop 3 0 of 1 (avg 13%)
- Titaniumtop 3 2 of 10 (avg 13%) · league rank Middle (11%)
- Tiny Dancertop 3 1 of 6 (avg 13%) · league rank Middle (11%)
- Immaculate Visiontop 3 2 of 10 (avg 13%) · league rank Middle (9.9%)
- Agent Zerotop 3 2 of 8 (avg 13%) · league rank Bottom 39% (9.1%)
- Vivid Raidertop 3 0 of 7 (avg 13%) · league rank Bottom 23% (7.5%)
- Zesty Ridetop 3 1 of 10 (avg 13%) · league rank Bottom 19% (7.1%)
- Bridget von Hammersmarktop 3 1 of 5 (avg 13%) · league rank Bottom 15% (6.8%)
- Kickstart Thrivetop 3 0 of 9 (avg 13%) · league rank Bottom 14% (6.7%)
- Prophecytop 3 0 of 9 (avg 13%) · league rank Bottom 12% (6.6%)
- Bridget von Hammersmark IItop 3 0 of 10 (avg 13%) · league rank Bottom 11% (6.5%)
- She Ridestop 3 0 of 7 (avg 13%) · league rank Bottom 10% (6.5%)
- Unique Threattop 3 1 of 10 (avg 13%) · league rank Bottom 7% (6.3%)
- Wrecked Wenchtop 3 0 of 7 (avg 13%) · league rank Bottom 6% (6.3%)
- Big Balkantop 3 3 of 16 (avg 13%) · league rank Bottom 31% (8.2%)
- Turkishtop 3 3 of 16 (avg 13%) · league rank Bottom 28% (7.9%)
- Maniaetop 3 0 of 16 (avg 13%) · league rank Bottom 21% (7.3%)
- Grand Theft Warriortop 3 2 of 16 (avg 13%) · league rank Bottom 19% (7.2%)
- Skibidi Rizztop 3 1 of 16 (avg 13%) · league rank Bottom 9% (6.4%)
- Bohicatop 3 0 of 16 (avg 13%) · league rank Bottom 9% (6.4%)
- Devious Balkan CStop 3 0 of 16 (avg 13%) · league rank Bottom 8% (6.4%)
- Midastop 3 0 of 16 (avg 13%) · league rank Bottom 5% (6.3%)
- Maple Rockettop 3 0 of 16 (avg 13%) · league rank Bottom 1% (6.3%)
- Toyota Hiluxtop 3 0 of 16 (avg 13%) · league rank Bottom 1% (6.3%)
- I Hope You Dietop 3 0 of 16 (avg 13%) · league rank Bottom 1% (6.3%)
- Willie B. Hardigantop 3 0 of 16 (avg 13%) · league rank Bottom 1% (6.3%)
Thirsty Camel: Power 30.4, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).