Team report · Lower league

♠ Direthreat Racing ♠

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♠ Direthreat Racing ♠ vs Thirsty Camel

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 12 gate madness

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♠ Direthreat Racing ♠
  • Prophecytop 3 2 of 4 (avg 25%) · league rank Bottom 17% (20%)
  • Lucidtop 3 1 of 4 (avg 25%) · league rank Bottom 15% (19%)
  • She Ridestop 3 1 of 4 (avg 25%) · league rank Bottom 13% (19%)
  • Unique Threattop 3 1 of 4 (avg 25%) · league rank Bottom 7% (17%)
  • Wrecked Wenchtop 3 0 of 4 (avg 25%) · league rank Bottom 1% (14%)
  • Titaniumtop 3 0 of 4 (avg 25%) · league rank Bottom 1% (13%)
Thirsty Camel

Thirsty Camel: Power 30.4, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).