♠ Direthreat Racing ♠ vs Thirsty Camel
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100%2r 33%3r | 50%2r 100%1r | 25%4r 33%6r | 100%2r 0%1r | 73%4r 0%5r | 51%10r 21%14r | |
| 22 gate WTA | 56%6r 21%5r | 33%6r 56%9r | 50%2r 100%1r | 33%6r 44%9r | 0%2r 0%3r | 0%4r 33%6r | 44%3r 33%3r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 8 races with 3+ rounds for both teams, you're ahead in 4, behind in 4 and level in 0.
- 1800m 24 gate madness 73% vs 0%
- 2200m 24 gate madness 51% vs 21%
- 1000m 22 gate WTA 56% vs 21%
- 2000m 22 gate WTA 0% vs 33%
- 1200m 22 gate WTA 33% vs 56%
- 1600m 22 gate WTA 33% vs 44%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
Thirsty Camel: Power 23.5, #24. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).