Team report · Lower league

♠ Direthreat Racing ♠

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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♠ Direthreat Racing ♠
  • Scrambled Eggstop 3 3 of 8 (avg 13%) · league rank Top 10% (17%)
  • Lucidtop 3 4 of 10 (avg 13%) · league rank Top 37% (12%)
  • Titaniumtop 3 2 of 10 (avg 13%) · league rank Middle (11%)
  • Tiny Dancertop 3 1 of 6 (avg 13%) · league rank Middle (11%)
  • Immaculate Visiontop 3 2 of 10 (avg 13%) · league rank Middle (9.9%)
  • Agent Zerotop 3 2 of 8 (avg 13%) · league rank Bottom 39% (9.1%)
  • Vivid Raidertop 3 0 of 6 (avg 13%) · league rank Bottom 23% (7.5%)
  • Zesty Ridetop 3 1 of 10 (avg 13%) · league rank Bottom 19% (7.1%)
  • Bridget von Hammersmarktop 3 0 of 4 (avg 13%) · league rank Bottom 15% (6.8%)
  • Kickstart Thrivetop 3 0 of 8 (avg 13%) · league rank Bottom 14% (6.7%)
  • Prophecytop 3 0 of 8 (avg 13%) · league rank Bottom 12% (6.6%)
  • Bridget von Hammersmark IItop 3 0 of 10 (avg 13%) · league rank Bottom 11% (6.5%)
  • She Ridestop 3 0 of 6 (avg 13%) · league rank Bottom 10% (6.5%)
  • Unique Threattop 3 1 of 10 (avg 13%) · league rank Bottom 7% (6.3%)
  • Wrecked Wenchtop 3 0 of 6 (avg 13%) · league rank Bottom 6% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).