Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 2r · 1.0/map | 50% 2r · 0.7/map | 25% 4r · 18th · 2.0/map | 100% 2r · 0.6/map | 73% 4r · 6th · 3.2/map | 51% 10r · 12th · 5.1/map | |
| 22 gate WTA | 56% 6r · 9th · 3.1/map | 33% 6r · 17th · 1.9/map | 50% 2r · 1.7/map | 33% 6r · 18th · 2.0/map | 0% 2r · 0.1/map | 0% 4r · 20th · 3.3/map | 44% 3r · 11th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Prophecytop 3 1 of 2 (avg 13%)
- Unique Threattop 3 1 of 2 (avg 13%)
- Beauty Dancertop 3 1 of 2 (avg 13%) · league rank Middle (12%)
- She Ridestop 3 0 of 2 (avg 13%)
- Wrecked Wenchtop 3 0 of 2 (avg 13%)
- Johnny Blazetop 3 0 of 2 (avg 13%) · league rank Middle (10%)
- Bridget von Hammersmarktop 3 0 of 2 (avg 13%) · league rank Bottom 37% (9.7%)
- Vivid Raidertop 3 0 of 2 (avg 13%) · league rank Bottom 36% (9.6%)
- Golden Goosetop 3 0 of 2 (avg 13%) · league rank Bottom 27% (8.5%)
- Zesty Ridetop 3 1 of 2 (avg 13%) · league rank Bottom 22% (8.1%)
- Kickstart Thrivetop 3 0 of 2 (avg 13%) · league rank Bottom 19% (7.8%)
- Resiliencetop 3 0 of 2 (avg 13%) · league rank Bottom 17% (7.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).