Team report · Lower league

♠ Direthreat Racing ♠

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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♠ Direthreat Racing ♠
  • She Ridestop 3 2 of 4 (avg 13%) · league rank Middle (10%)
  • Johnny Blazetop 3 2 of 4 (avg 13%) · league rank Bottom 35% (9.0%)
  • Kickstart Thrivetop 3 0 of 4 (avg 13%) · league rank Bottom 33% (8.9%)
  • Vivid Raidertop 3 1 of 4 (avg 13%) · league rank Bottom 32% (8.8%)
  • Astrotop 3 0 of 4 (avg 13%) · league rank Bottom 29% (8.4%)
  • Unique Threattop 3 1 of 4 (avg 13%) · league rank Bottom 27% (8.3%)
  • Bridget von Hammersmarktop 3 0 of 4 (avg 13%) · league rank Bottom 27% (8.3%)
  • Wrecked Wenchtop 3 0 of 4 (avg 13%) · league rank Bottom 27% (8.3%)
  • Lucidtop 3 1 of 4 (avg 13%) · league rank Bottom 25% (8.2%)
  • Titaniumtop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.2%)
  • Golden Goosetop 3 0 of 4 (avg 13%) · league rank Bottom 15% (7.2%)
  • Prophecytop 3 0 of 4 (avg 13%) · league rank Bottom 10% (6.8%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).