Compare with
Power
35.8
24th of 26 on Anchor
Standings
24th
4 pts
Matches
1–5
4 pts · rounds 159–211
Next match
Thirsty Camel
Week 8
Best map
Anchor
Power 35.8 · 24th · 1–4
Worst map
Measure
Power 27.7 · 26th · 1–3
Below average
Glory
Power 34.3 · 23rd · 2–1
Below average
Miracles
Power 31.2 · 22nd · 0–2
Where do we lose the most points?
1200m 6 gate madness2%
1000m 6 gate madness39%
1000m 1v144%
Where we win them
2200m 1v159%
2200m 6 gate madness58%
1400m 6 gate madness61%
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
2200m 24 gate madnessLucid, Scrambled Eggs
2000m 22 gate WTAVivid Raider, Johnny Blaze
1800m 24 gate madnessResilience, She Rides
Are we good enough at…
Not yet
44% of rounds · 16th of 26 · 20 rounds
0%league average 50%100%
Which cores are costing us?
Wrecked Wench0.2× avg
Scrambled Eggs0.6× avg
Bridget von Hammersmark II0.6× avg
Carrying us
She Rides1.4× avg
Resilience1.4× avg
Golden Goose1.4× avg
Where are they better than us?
1200m 6 gate madness2 vs 73%
1000m 6 gate madness39 vs 65%
Where we're better
2200m 1v159 vs 0%
2200m 6 gate madness58 vs 0%
› Roster · 21 coresby distance type
Sprint · 9
- Bridget von HammersmarkSprint
- Kickstart ThriveSprint-Mid
- Golden GooseSprint-Mid
- Beauty DancerSprint
- Zesty RideSprint
- Bridget von Hammersmark IISprint-Mid
- Unique ThreatSprint-Mid
- ProphecySprint-Mid
- She RidesSprint-Mid
Mid · 6
- Vivid RaiderMid
- Johnny BlazeAll-Rounder
- Scrambled EggsAll-Rounder
- Agent ZeroAll-Rounder
- Immaculate VisionAll-Rounder
- Wrecked WenchMid
Marathon · 6
- AstroMid-Marathon
- Midnight SpecialMarathon
- ResilienceMarathon
- Tiny DancerMarathon
- TitaniumMid-Marathon
- LucidMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).