♠ Direthreat Racing ♠ vs Thirsty Camel
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 44%20r 42%14r | 19%6r 100%5r | 0%5r 67%3r | 60%5r 50%4r | 45%14r 32%10r | 20%5r 25%4r | 59%12r 0%8r |
| 6 gate madness | 39%13r 65%9r | 2%11r 73%9r | 61%6r 98%4r | 42%6r 72%5r | 49%14r 30%10r | 58%10r 0%7r | |
| 12 gate WTA | 80%5r 25%4r | 60%5r 50%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 15 races with 3+ rounds for both teams, you're ahead in 7, behind in 7 and level in 1.
- 2200m 1v1 59% vs 0%
- 2200m 6 gate madness 58% vs 0%
- 1200m 12 gate WTA 80% vs 25%
- 1200m 6 gate madness 2% vs 73%
- 1400m 1v1 0% vs 67%
- 1600m 6 gate madness 42% vs 72%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Thirsty Camel: Power 34.0, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).