Team report · Lower league

♠ Direthreat Racing ♠

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Bridget von Hammersmark181.0× avg
Vivid Raider170.9× avg
Johnny Blaze161.0× avg
Kickstart Thrive161.0× avg
Midnight Special161.2× avg
Resilience161.4× avg
Golden Goose161.4× avg
Zesty Ride161.2× avg
Beauty Dancer160.8× avg
Astro160.8× avg
Scrambled Eggs160.6× avg
Tiny Dancer160.9× avg
Immaculate Vision161.1× avg
Agent Zero160.8× avg
Bridget von Hammersmark II160.6× avg
Lucid140.7× avg
Unique Threat140.9× avg
Titanium140.7× avg
Prophecy140.8× avg
She Rides131.4× avg
Wrecked Wench130.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Thirsty Camel: Power 34.0, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).