Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Distant Desert | 134 | 0.9× avg | ||
| Indigo Roadster | 133 | 1.3× avg | ||
| Primary Injection | 110 | 0.5× avg | ||
| Digital Dave | 100 | 1.0× avg | ||
| Vivid Lightning | 90 | 0.9× avg | ||
| I'm Feeling Lucky | 84 | 0.9× avg | ||
| Sand Dune | 83 | 1.0× avg | ||
| Lost King | 78 | 1.1× avg | ||
| Prime Directive | 74 | 1.2× avg | ||
| Winning Core | 74 | 0.3× avg | — | |
| Crimson Fire | 61 | 1.2× avg | ||
| Ember Siren | 60 | 1.7× avg | ||
| Take Me Home | 59 | 1.4× avg | ||
| Dandy Don't Do It! | 54 | 0.2× avg | ||
| Juan Wick | 47 | 0.9× avg | ||
| Lively and Intriguing | 47 | 0.3× avg | ||
| Lost Cause | 46 | 0.0× avg | — | |
| Thug McMuffin | 43 | 0.3× avg | ||
| Causation | 35 | 0.4× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Only Donations Racing: Power 51.2, #16. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).