Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Ember Sirentop 3 0 of 5 (avg 13%) · league rank Top 21% (15%)
- Digital Davetop 3 1 of 5 (avg 13%) · league rank Top 33% (13%)
- Indigo Roadstertop 3 2 of 5 (avg 13%) · league rank Middle (11%)
- Primary Injectiontop 3 0 of 5 (avg 13%) · league rank Middle (10%)
- Thug McMuffintop 3 1 of 5 (avg 13%) · league rank Middle (9.4%)
- Prime Directivetop 3 1 of 5 (avg 13%) · league rank Middle (9.4%)
- Dandy Don't Do It!top 3 0 of 5 (avg 13%) · league rank Bottom 39% (9.0%)
- Winning Coretop 3 0 of 5 (avg 13%) · league rank Bottom 33% (8.4%)
- Distant Deserttop 3 0 of 5 (avg 13%) · league rank Bottom 27% (7.7%)
- I'm Feeling Luckytop 3 0 of 5 (avg 13%) · league rank Bottom 23% (7.5%)
- Lost Causetop 3 0 of 5 (avg 13%) · league rank Bottom 15% (6.8%)
- Lost Kingtop 3 0 of 5 (avg 13%) · league rank Bottom 11% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).