MACE Racing - Patticakes vs Only Donations Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 34%15r 37%19r | 0%3r 26%7r | 53%4r 39%5r | 50%6r 13%8r | 43%12r 41%15r | 100%3r 75%4r | 75%8r 45%15r |
| 6 gate madness | 74%10r 63%15r | 83%6r 42%12r | 0%3r 26%5r | 19%5r 46%10r | 67%6r 12%9r | 49%10r 72%13r | 55%9r 50%12r |
| 12 gate madness | —0r —0r | 67%3r 100%4r | 0%1r 100%1r | 33%3r 75%4r | |||
| 24 gate madness | 50%4r 25%4r | 33%3r 33%3r | 50%2r —0r | 0%1r —0r | 41%5r 25%4r | 19%5r 0%1r | |
| 4 gate WTA | 75%4r 50%6r | 0%3r 74%5r | 18%6r 61%9r | 33%3r 25%4r | 51%10r 32%16r | 67%3r 25%4r | 100%5r 67%12r |
| 6 gate WTA | 0%3r 74%5r | 25%4r 75%9r | 50%2r 0%2r | 50%2r 75%4r | 40%15r 41%22r | 33%3r 76%5r | |
| 12 gate WTA | 67%3r 75%4r | 33%3r 50%4r | |||||
| 16 gate WTA | 25%4r 65%7r | 25%4r 33%6r | 33%3r 33%6r | —0r 100%2r | 25%8r 50%12r | ||
| 22 gate WTA | 100%2r —0r | 67%3r —0r | 100%1r —0r | 33%3r —0r | 0%1r —0r | 0%2r —0r | 0%1r —0r |
| 24 gate WTA | 50%4r 67%6r | 50%4r 50%6r | 25%8r 50%14r | 33%3r 17%6r | —0r 100%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- I'm Feeling Luckywon 1 of 8 (avg 4.2%) · league rank Middle (3.6%)
- Ember Sirenwon 1 of 8 (avg 4.2%) · league rank Middle (3.5%)
- Sand Dunewon 0 of 8 (avg 4.2%) · league rank Bottom 35% (2.9%)
- Take Me Homewon 0 of 8 (avg 4.2%) · league rank Bottom 33% (2.8%)
- Distant Desertwon 0 of 8 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Lost Kingwon 0 of 8 (avg 4.2%) · league rank Bottom 31% (2.7%)
- Prime Directivewon 0 of 8 (avg 4.2%) · league rank Bottom 30% (2.7%)
- Primary Injectionwon 0 of 8 (avg 4.2%) · league rank Bottom 22% (2.4%)
- Dandy Don't Do It!won 0 of 8 (avg 4.2%) · league rank Bottom 19% (2.3%)
- Winning Corewon 0 of 8 (avg 4.2%) · league rank Bottom 19% (2.3%)
- Indigo Roadsterwon 0 of 8 (avg 4.2%) · league rank Bottom 14% (2.2%)
- Digital Davewon 0 of 8 (avg 4.2%) · league rank Bottom 9% (2.2%)
- Doomwon 1 of 14 (avg 4.2%) · league rank Top 5% (6.4%)
- Paradisewon 2 of 14 (avg 4.2%) · league rank Top 21% (5.0%)
- Golden Childwon 2 of 14 (avg 4.2%) · league rank Top 22% (5.0%)
- The Divinewon 1 of 14 (avg 4.2%) · league rank Top 26% (4.8%)
- The Diamondwon 0 of 14 (avg 4.2%) · league rank Top 29% (4.6%)
- Rash Decisionwon 0 of 14 (avg 4.2%) · league rank Middle (4.0%)
- I Love Golddwon 0 of 14 (avg 4.2%) · league rank Middle (3.2%)
- Airballwon 0 of 14 (avg 4.2%) · league rank Middle (3.2%)
- Holidaywon 0 of 14 (avg 4.2%) · league rank Bottom 38% (3.0%)
- Queenie Weeniewon 1 of 14 (avg 4.2%) · league rank Bottom 27% (2.6%)
- Unify Orbitwon 0 of 14 (avg 4.2%) · league rank Bottom 25% (2.5%)
- Minute Maidwon 0 of 14 (avg 4.2%) · league rank Bottom 4% (2.1%)
Only Donations Racing: Power 51.2, #16. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).