Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Distant Desert | 309 | 0.9× avg | ||
| Indigo Roadster | 294 | 1.0× avg | ||
| Pepperoni | 256 | 0.3× avg | ||
| Primary Injection | 249 | 0.8× avg | ||
| Digital Dave | 239 | 1.2× avg | ||
| Lost King | 227 | 0.5× avg | ||
| Sand Dune | 202 | 1.1× avg | ||
| Causation | 184 | 0.2× avg | ||
| Prime Directive | 182 | 1.0× avg | ||
| Winning Core | 182 | 0.5× avg | — | |
| Juan Wick | 167 | 0.7× avg | ||
| Winning Roadster | 156 | 0.4× avg | ||
| Vivid Lightning | 155 | 1.2× avg | ||
| Lost Cause | 147 | 0.1× avg | — | |
| Crimson Fire | 137 | 0.9× avg | ||
| Thug McMuffin | 115 | 0.4× avg | ||
| Take Me Home | 111 | 0.8× avg | ||
| Finally going to Make it | 107 | 0.3× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Only Donations Racing: Power 42.8, #26. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).