Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 16 gate WTA
✕ close- Vivid Lightningwon 0 of 5 (avg 6.3%) · league rank Middle (5.8%)
- Distant Desertwon 1 of 5 (avg 6.3%) · league rank Middle (5.3%)
- Crimson Firewon 1 of 5 (avg 6.3%) · league rank Bottom 33% (4.7%)
- Lost Kingwon 0 of 5 (avg 6.3%) · league rank Bottom 32% (4.6%)
- Thug McMuffinwon 0 of 5 (avg 6.3%) · league rank Bottom 31% (4.6%)
- Take Me Homewon 1 of 5 (avg 6.3%) · league rank Bottom 28% (4.5%)
- Finally going to Make itwon 0 of 5 (avg 6.3%) · league rank Bottom 15% (3.7%)
- Causationwon 0 of 5 (avg 6.3%) · league rank Bottom 13% (3.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).