Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 22% 9r · 33rd · 1.0/map | 100% 1r · 0.6/map | 11% 18r · 39th · 2.0/map | — | 9% 22r · 40th · 3.2/map | 22% 41r · 38th · 5.1/map | |
| 22 gate WTA | 37% 17r · 32nd · 3.1/map | 38% 16r · 30th · 2.0/map | 52% 10r · 18th · 1.6/map | 17% 18r · 39th · 2.0/map | — | 15% 27r · 39th · 3.2/map | 44% 9r · 25th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Sand Dunewon 0 of 18 (avg 4.5%) · league rank Bottom 35% (3.2%)
- Distant Desertwon 1 of 18 (avg 4.5%) · league rank Bottom 32% (3.0%)
- Prime Directivewon 1 of 18 (avg 4.5%) · league rank Bottom 31% (3.0%)
- Primary Injectionwon 0 of 18 (avg 4.5%) · league rank Bottom 23% (2.7%)
- Lost Causewon 1 of 18 (avg 4.5%) · league rank Bottom 23% (2.7%)
- Winning Corewon 0 of 18 (avg 4.5%) · league rank Bottom 20% (2.6%)
- Crimson Firewon 0 of 18 (avg 4.5%) · league rank Bottom 19% (2.6%)
- Indigo Roadsterwon 0 of 18 (avg 4.5%) · league rank Bottom 15% (2.5%)
- Finally going to Make itwon 0 of 18 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Digital Davewon 0 of 18 (avg 4.5%) · league rank Bottom 10% (2.4%)
- Pepperoniwon 0 of 18 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).