Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Pepperoni | 155 | 0.0× avg | — | |
| Distant Desert | 155 | 0.6× avg | ||
| Lost King | 141 | 0.2× avg | ||
| Juan Wick | 131 | 0.3× avg | ||
| Causation | 121 | 0.2× avg | ||
| Sand Dune | 100 | 1.3× avg | ||
| Prime Directive | 97 | 1.4× avg | — | |
| Digital Dave | 97 | 1.4× avg | ||
| Winning Core | 97 | 0.6× avg | — | |
| Primary Injection | 97 | 0.9× avg | ||
| Indigo Roadster | 97 | 1.4× avg | ||
| Lost Cause | 92 | 0.2× avg | — | |
| Winning Roadster | 83 | 0.4× avg | — | |
| Take Me Home | 76 | 0.4× avg | ||
| Crimson Fire | 74 | 1.3× avg | ||
| Thug McMuffin | 58 | 0.2× avg | ||
| Vivid Lightning | 58 | 1.3× avg | ||
| Finally going to Make it | 52 | 0.5× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).