Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 29% 7r · 26th · 1.0/map | 50% 2r · 0.6/map | 21% 14r · 27th · 2.0/map | 0% 2r · 0.5/map | 17% 18r · 30th · 3.0/map | 19% 33r · 29th · 5.0/map | |
| 22 gate WTA | 30% 13r · 28th · 2.8/map | 39% 13r · 24th · 1.9/map | 63% 9r · 7th · 1.5/map | 21% 14r · 30th · 2.0/map | 0% 1r · 0.1/map | 20% 22r · 32nd · 3.2/map | 43% 7r · 17th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Digital Davewon 1 of 7 (avg 4.5%) · league rank Middle (3.6%)
- Primary Injectionwon 0 of 7 (avg 4.5%) · league rank Middle (3.2%)
- Indigo Roadsterwon 0 of 7 (avg 4.5%) · league rank Middle (3.1%)
- Prime Directivewon 1 of 7 (avg 4.5%) · league rank Bottom 37% (2.9%)
- Winning Corewon 0 of 7 (avg 4.5%) · league rank Bottom 32% (2.7%)
- Distant Desertwon 0 of 7 (avg 4.5%) · league rank Bottom 30% (2.7%)
- Sand Dunewon 1 of 7 (avg 4.5%) · league rank Bottom 29% (2.7%)
- Winning Roadsterwon 0 of 7 (avg 4.5%) · league rank Bottom 20% (2.4%)
- Lost Kingwon 0 of 7 (avg 4.5%) · league rank Bottom 12% (2.3%)
- Causationwon 0 of 7 (avg 4.5%) · league rank Bottom 1% (2.3%)
- Pepperoniwon 0 of 7 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).