Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Digital Davetop 3 2 of 10 (avg 13%) · league rank Top 33% (13%)
- Indigo Roadstertop 3 2 of 10 (avg 13%) · league rank Middle (11%)
- Primary Injectiontop 3 0 of 10 (avg 13%) · league rank Middle (10%)
- Prime Directivetop 3 0 of 10 (avg 13%) · league rank Middle (9.4%)
- Winning Coretop 3 0 of 10 (avg 13%) · league rank Bottom 33% (8.4%)
- Distant Deserttop 3 0 of 10 (avg 13%) · league rank Bottom 27% (7.7%)
- Winning Roadstertop 3 0 of 10 (avg 13%) · league rank Bottom 21% (7.3%)
- Lost Causetop 3 1 of 10 (avg 13%) · league rank Bottom 15% (6.8%)
- Juan Wicktop 3 0 of 10 (avg 13%) · league rank Bottom 12% (6.6%)
- Lost Kingtop 3 0 of 10 (avg 13%) · league rank Bottom 11% (6.6%)
- Causationtop 3 0 of 10 (avg 13%) · league rank Bottom 3% (6.3%)
- Pepperonitop 3 0 of 10 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).