Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Juan Wicktop 3 2 of 9 (avg 13%) · league rank Top 31% (13%)
- Vivid Lightningtop 3 2 of 9 (avg 13%) · league rank Top 37% (12%)
- Sand Dunetop 3 0 of 9 (avg 13%) · league rank Middle (12%)
- Distant Deserttop 3 0 of 9 (avg 13%) · league rank Middle (11%)
- Crimson Firetop 3 1 of 9 (avg 13%) · league rank Bottom 40% (10%)
- Lost Kingtop 3 0 of 9 (avg 13%) · league rank Bottom 39% (10.0%)
- Take Me Hometop 3 3 of 9 (avg 13%) · league rank Bottom 36% (9.7%)
- Thug McMuffintop 3 3 of 9 (avg 13%) · league rank Bottom 35% (9.6%)
- Finally going to Make ittop 3 0 of 9 (avg 13%) · league rank Bottom 22% (8.0%)
- Lost Causetop 3 0 of 9 (avg 13%) · league rank Bottom 20% (7.8%)
- Causationtop 3 1 of 9 (avg 13%) · league rank Bottom 19% (7.8%)
- Pepperonitop 3 0 of 9 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).