Compare with
Power
42.4
19th of 25 on Glory
Standings
17th
7 pts
Matches
2–3
7 pts · rounds 122–153
Next match
Only Donations Racing
Week 7
Best map
Miracles
Power 49.8 · 14th · 0–1
Worst map
Measure
Power 35.1 · 24th · 1–2
Below average
Glory
Power 42.4 · 19th · 1–3
Below average
Anchor
Power 41.4 · 22nd · 2–1
Where do we lose the most points?
1600m 24 gate WTA25%
2200m 16 gate WTA25%
2000m 6 gate WTA42%
Next match: what do we pick, ban and field?
Pick AnchorBan Measure
1000m 1v1Vivid Lightning
2200m 1v1Ember Siren, Digital Dave
1200m 6 gate madnessDistant Desert, Sand Dune
Are we good enough at…
Not yet
25% of rounds · 22nd of 23 · 8 rounds
0%league average 50%100%
Which cores are costing us?
Dandy Don't Do It!0.0× avg
Lively and Intriguing0.0× avg
Lost Cause0.0× avg
Carrying us
Indigo Roadster1.5× avg
Take Me Home1.5× avg
Juan Wick1.3× avg
Where are they better than us?
1600m 24 gate WTA25 vs 50%
2200m 16 gate WTA25 vs 50%
Where we're better
1800m 4 gate WTA50 vs 33%
2000m 6 gate WTA42 vs 39%
Who do they send in…
Golden Child14 races · 2 wins
Unify Orbit14 races · 0 wins
The Divine14 races · 1 win
Queenie Weenie14 races · 1 win
› Roster · 19 coresby distance type
Sprint · 9
- Distant DesertSprint
- Sand DuneSprint
- Vivid LightningSprint
- Juan WickSprint
- Crimson FireSprint
- Lost CauseSprint
- Lost KingSprint
- CausationSprint
- Take Me HomeSprint
Mid · 2
Marathon · 8
- Indigo RoadsterMarathon
- Primary InjectionMarathon
- Digital DaveMarathon
- Winning CoreMarathon
- Prime DirectiveMarathon
- Ember SirenMarathon
- Lively and IntriguingMid-Marathon
- Dandy Don't Do It!Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).