Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Distant Desert | 75 | 1.1× avg | ||
| Primary Injection | 55 | 0.6× avg | ||
| Sand Dune | 54 | 1.1× avg | ||
| Indigo Roadster | 54 | 0.5× avg | — | |
| Prime Directive | 46 | 1.2× avg | ||
| Winning Core | 46 | 0.0× avg | — | |
| Finally going to Make it | 45 | 0.3× avg | ||
| Pepperoni | 44 | 0.0× avg | — | |
| Lost King | 43 | 0.5× avg | ||
| Causation | 40 | 0.5× avg | ||
| Digital Dave | 40 | 1.4× avg | ||
| Crimson Fire | 33 | 1.5× avg | ||
| Winning Roadster | 32 | 0.0× avg | — | |
| Vivid Lightning | 30 | 1.1× avg | ||
| Lost Cause | 28 | 0.0× avg | — | |
| Thug McMuffin | 25 | 0.0× avg | — | |
| Take Me Home | 25 | 1.5× avg | ||
| Juan Wick | 13 | 3.7× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).