Compare with
Power
38.3
32nd of 33 on Glory
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 44.1 · 24th · 2–4
Worst map
Miracles
Power 27.6 · 31st · 0–7
Below average
Anchor
Power 38.4 · 31st · 0–4
Below average
Glory
Power 38.3 · 32nd · 1–4
Where do we lose the most points?
1600m 24 gate WTA7%
2000m 6 gate WTA28%
2200m 4 gate WTA35%
Where we win them
1400m 16 gate WTA60%
1800m 4 gate WTA56%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
7% of rounds · 32nd of 32 · 15 rounds
0%league average 50%100%
Which cores are costing us?
Winning Core0.0× avg
Pepperoni0.0× avg
Winning Roadster0.0× avg
Carrying us
Juan Wick3.7× avg
Crimson Fire1.5× avg
Take Me Home1.5× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Distant Desert15 races · 1 win
Lost King15 races · 0 wins
Causation15 races · 0 wins
Finally going to Make it15 races · 0 wins
› Roster · 19 coresby distance type
Sprint · 9
- Distant DesertSprint
- Sand DuneSprint
- Vivid LightningSprint
- Juan WickSprint
- Crimson FireSprint
- Lost CauseSprint
- Lost KingSprint
- CausationSprint
- Take Me HomeSprint
Mid · 2
Marathon · 8
- Indigo RoadsterMarathon
- Primary InjectionMarathon
- Digital DaveMarathon
- Winning CoreMarathon
- Prime DirectiveMarathon
- Ember SirenMarathon
- Lively and IntriguingMid-Marathon
- Dandy Don't Do It!Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).