Compare with
Losing the most points
- 1000m 1v1 25% · 26th of 26 · 12 rounds
- 2000m 6 gate madness 46% · 16th of 26 · 9 rounds
Winning the most points
- 1200m 6 gate madness 83% · 3rd of 25 · 6 rounds
- 1000m 6 gate madness 77% · 2nd of 25 · 7 rounds
- 2200m 1v1 67% · 5th of 25 · 6 rounds
Maps, best to worst
Strongest cores
- Prime Directive1.4× avg · 15 races
- Distant Desert1.4× avg · 19 races
- Crimson Fire1.3× avg · 10 races
Cores that need work
- Vivid Lightning0.7× avg · 25 races
- Sand Dune0.8× avg · 15 races
- I'm Feeling Lucky0.9× avg · 15 races
Next match: vs Only Donations Racing
Matchup heat map →Map plan · Power edge per map
- Anchor · pick-9.2
- Glory-10.2
- Measure · eliminate-15.5
Who to field on Anchor
- 1000m 1v1: Vivid Lightning
- 2200m 1v1: Ember Siren, Digital Dave
- 1200m 6 gate madness: Distant Desert, Sand Dune, Vivid Lightning
- 1400m 1v1: Distant Desert, Sand Dune
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).