Compare with
Power
38.4
31st of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 44.1 · 24th · 2–4
Worst map
Miracles
Power 27.6 · 31st · 0–7
Below average
Anchor
Power 38.4 · 31st · 0–4
Below average
Glory
Power 38.3 · 32nd · 1–4
Where do we lose the most points?
1600m 6 gate madness13%
1200m 6 gate madness33%
2000m 6 gate madness29%
Where we win them
2200m 6 gate madness63%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
40% of rounds · 27th of 33 · 15 rounds
0%league average 50%100%
Which cores are costing us?
Winning Roadster0.4× avg
Prime Directive0.5× avg
Thug McMuffin0.5× avg
Carrying us
Pepperoni1.3× avg
Digital Dave1.1× avg
Indigo Roadster1.0× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 19 coresby distance type
Sprint · 9
- Distant DesertSprint
- Sand DuneSprint-Mid
- Vivid LightningSprint
- Juan WickSprint
- Crimson FireSprint
- Lost CauseSprint
- Lost KingSprint
- CausationSprint
- Take Me HomeSprint
Mid · 2
Marathon · 8
- Indigo RoadsterMarathon
- Primary InjectionMarathon
- Digital DaveMarathon
- Winning CoreMarathon
- Prime DirectiveMarathon
- Ember SirenMarathon
- Lively and IntriguingMid-Marathon
- Dandy Don't Do It!Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).