KREMMELL vs Cerberus Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 30%24r 58%23r | 67%6r 61%6r | 56%5r 100%5r | 56%9r 33%9r | 56%17r 40%16r | 50%6r 40%5r | 56%14r 8%14r |
| 6 gate madness | 44%17r 60%16r | 50%12r 78%12r | 20%5r 41%6r | 50%8r 50%9r | 44%9r 33%10r | 28%15r 50%13r | 69%13r 55%13r |
| 12 gate madness | —0r —0r | 67%3r 50%4r | 0%2r —0r | 33%3r 25%4r | |||
| 24 gate madness | 100%5r 17%6r | 0%3r 0%4r | 75%4r 50%4r | —0r 0%1r | 30%7r 44%7r | 40%12r 33%9r | |
| 4 gate WTA | 100%2r 67%3r | 0%3r 100%4r | 0%5r 27%4r | 67%3r 50%4r | 41%9r 30%10r | 0%3r 25%4r | 37%3r 33%6r |
| 6 gate WTA | 33%3r 25%4r | 38%3r 83%4r | 100%2r 0%1r | 33%3r 33%3r | 25%8r 32%13r | 29%6r 75%4r | |
| 12 gate WTA | 33%6r 0%5r | 33%6r 100%5r | |||||
| 16 gate WTA | 100%3r 0%3r | 0%2r 0%3r | 0%1r 67%3r | 0%1r 100%1r | 50%4r 50%6r | ||
| 22 gate WTA | 74%4r 63%3r | 67%6r 17%6r | —0r 0%1r | 83%6r 50%6r | 0%2r 50%2r | 50%4r 75%4r | 50%2r 57%3r |
| 24 gate WTA | 50%2r 67%3r | 50%2r 33%3r | 32%5r 31%7r | 100%1r 33%3r | 100%1r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Lucky Left Nuttop 3 0 of 3 (avg 13%) · league rank Top 6% (16%)
- Madness 2top 3 0 of 3 (avg 13%) · league rank Top 22% (14%)
- Tyrone Biggumstop 3 0 of 3 (avg 13%) · league rank Top 28% (13%)
- Medullatop 3 2 of 3 (avg 13%) · league rank Top 33% (13%)
- Borattop 3 0 of 3 (avg 13%) · league rank Top 35% (13%)
- Mad Swinetop 3 0 of 3 (avg 13%) · league rank Top 40% (12%)
- The Last Hairbendertop 3 0 of 3 (avg 13%) · league rank Middle (11%)
- Biafratop 3 0 of 3 (avg 13%) · league rank Bottom 27% (8.6%)
- Bonnietop 3 1 of 3 (avg 13%) · league rank Bottom 26% (8.5%)
- Tenebristop 3 0 of 3 (avg 13%) · league rank Bottom 12% (7.1%)
- Mango Madnesstop 3 0 of 3 (avg 13%) · league rank Bottom 4% (6.5%)
- Hellscreamtop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)
- Monumental Herotop 3 2 of 4 (avg 13%) · league rank Middle (12%)
- Gamma Sentineltop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Joined Gearstop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Solar Spectretop 3 0 of 4 (avg 13%) · league rank Bottom 39% (10.0%)
- Torn Thundertop 3 0 of 4 (avg 13%) · league rank Bottom 28% (8.8%)
- Jetfiretop 3 0 of 4 (avg 13%) · league rank Bottom 26% (8.5%)
- River Dawntop 3 0 of 4 (avg 13%) · league rank Bottom 25% (8.4%)
- Pardon Me top 3 0 of 4 (avg 13%) · league rank Bottom 20% (8.0%)
- Sunnyvaletop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.3%)
- Frizzletop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.2%)
- Victory of Varunatop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.2%)
- Am I a bike, horse or cartop 3 0 of 4 (avg 13%) · league rank Bottom 11% (7.0%)
Cerberus Racing: Power 34.0, #23. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).