Team report · Lower league
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KREMMELL vs Cerberus Racing

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 16 gate WTA

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KREMMELL
  • Tyrone Biggumswon 0 of 2 (avg 6.3%) · league rank Top 24% (7.3%)
  • Boratwon 0 of 2 (avg 6.3%) · league rank Top 24% (7.3%)
  • Mad Swinewon 0 of 2 (avg 6.3%) · league rank Top 25% (7.2%)
  • Lucky Left Nutwon 0 of 2 (avg 6.3%) · league rank Top 28% (7.0%)
  • Bonniewon 0 of 2 (avg 6.3%) · league rank Bottom 29% (4.6%)
  • The Last Hairbenderwon 0 of 2 (avg 6.3%) · league rank Bottom 24% (4.2%)
  • Tenebriswon 0 of 2 (avg 6.3%) · league rank Bottom 11% (3.5%)
  • Hellscreamwon 0 of 2 (avg 6.3%) · league rank Bottom 1% (3.1%)
Cerberus Racing
  • Joined Gearswon 0 of 3 (avg 6.3%) · league rank Bottom 21% (4.0%)
  • Gamma Sentinelwon 0 of 3 (avg 6.3%) · league rank Bottom 21% (3.9%)
  • Pardon Me won 0 of 3 (avg 6.3%) · league rank Bottom 19% (3.9%)
  • Frizzlewon 0 of 3 (avg 6.3%) · league rank Bottom 17% (3.7%)
  • Solar Spectrewon 0 of 3 (avg 6.3%) · league rank Bottom 13% (3.5%)
  • Jetfirewon 0 of 3 (avg 6.3%) · league rank Bottom 11% (3.4%)
  • Am I a bike, horse or carwon 0 of 3 (avg 6.3%) · league rank Bottom 9% (3.4%)
  • Sunnyvalewon 0 of 3 (avg 6.3%) · league rank Bottom 3% (3.2%)

Cerberus Racing: Power 34.0, #23. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).