Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 9r · 6th · 1.0/map | 43% 7r · 18th · 0.6/map | 56% 18r · 16th · 2.0/map | 60% 5r · 9th · 0.5/map | 43% 29r · 28th · 3.2/map | 42% 45r · 27th · 5.1/map | |
| 22 gate WTA | 54% 29r · 16th · 3.1/map | 50% 18r · 19th · 2.0/map | 61% 15r · 12th · 1.6/map | 39% 18r · 30th · 2.0/map | — | 44% 28r · 26th · 3.2/map | 44% 9r · 24th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Blind Chickentop 3 1 of 5 (avg 13%) · league rank Top 24% (14%)
- Bald Crusadertop 3 8 of 45 (avg 13%) · league rank Top 27% (14%)
- Tyrone Biggumstop 3 8 of 45 (avg 13%) · league rank Top 40% (12%)
- Lucky Left Nuttop 3 6 of 45 (avg 13%) · league rank Middle (10%)
- Madness 2top 3 6 of 45 (avg 13%) · league rank Middle (10%)
- Medullatop 3 5 of 45 (avg 13%) · league rank Middle (10%)
- Mad Swinetop 3 6 of 45 (avg 13%) · league rank Middle (9.9%)
- Biafratop 3 3 of 45 (avg 13%) · league rank Middle (9.4%)
- Bonnietop 3 3 of 45 (avg 13%) · league rank Bottom 39% (9.0%)
- Borattop 3 2 of 45 (avg 13%) · league rank Bottom 30% (8.0%)
- Hellscreamtop 3 4 of 40 (avg 13%) · league rank Bottom 29% (7.9%)
- Mango Madnesstop 3 3 of 45 (avg 13%) · league rank Bottom 13% (6.7%)
- Tenebristop 3 1 of 45 (avg 13%) · league rank Bottom 13% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).