Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 6r · 22nd · 1.0/map | 25% 4r · 18th · 0.6/map | 75% 12r · 2nd · 2.0/map | 50% 4r · 11th · 0.5/map | 44% 18r · 19th · 3.0/map | 35% 31r · 23rd · 5.0/map | |
| 22 gate WTA | 37% 16r · 24th · 2.8/map | 58% 12r · 9th · 1.9/map | 43% 10r · 21st · 1.5/map | 50% 12r · 20th · 2.0/map | 0% 1r · 0.1/map | 62% 20r · 9th · 3.2/map | 33% 6r · 24th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Tyrone Biggumstop 3 3 of 4 (avg 13%) · league rank Top 4% (17%)
- Lucky Left Nuttop 3 0 of 2 (avg 13%) · league rank Top 8% (16%)
- Madness 2top 3 0 of 4 (avg 13%) · league rank Top 9% (16%)
- Borattop 3 1 of 4 (avg 13%) · league rank Top 17% (15%)
- Biafratop 3 1 of 4 (avg 13%) · league rank Top 38% (13%)
- Medullatop 3 2 of 4 (avg 13%) · league rank Middle (13%)
- Mad Swinetop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Bonnietop 3 0 of 4 (avg 13%) · league rank Bottom 39% (11%)
- Ten Mangoestop 3 0 of 2 (avg 13%)
- Taz’dingotop 3 0 of 2 (avg 13%)
- Blind Chickentop 3 0 of 2 (avg 13%)
- The Last Hairbendertop 3 0 of 4 (avg 13%) · league rank Bottom 17% (8.2%)
- Tenebristop 3 0 of 4 (avg 13%) · league rank Bottom 17% (8.2%)
- Mango Madnesstop 3 0 of 4 (avg 13%) · league rank Bottom 8% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).