Team report · all teams
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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KREMMELL
  • Madness 2top 3 4 of 12 (avg 13%) · league rank Top 5% (17%)
  • Borattop 3 3 of 12 (avg 13%) · league rank Top 15% (15%)
  • Mad Swinetop 3 5 of 12 (avg 13%) · league rank Top 19% (15%)
  • Tyrone Biggumstop 3 3 of 12 (avg 13%) · league rank Top 24% (14%)
  • Lucky Left Nuttop 3 0 of 4 (avg 13%) · league rank Top 27% (14%)
  • Medullatop 3 2 of 12 (avg 13%) · league rank Top 31% (13%)
  • Biafratop 3 1 of 12 (avg 13%) · league rank Bottom 36% (10.0%)
  • Bonnietop 3 1 of 12 (avg 13%) · league rank Bottom 32% (9.6%)
  • The Last Hairbendertop 3 2 of 12 (avg 13%) · league rank Bottom 28% (9.2%)
  • Blind Chickentop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.1%)
  • Tenebristop 3 0 of 12 (avg 13%) · league rank Bottom 15% (7.4%)
  • Ten Mangoestop 3 0 of 8 (avg 13%) · league rank Bottom 9% (6.9%)
  • Taz’dingotop 3 0 of 8 (avg 13%) · league rank Bottom 5% (6.6%)
  • Mango Madnesstop 3 0 of 12 (avg 13%) · league rank Bottom 5% (6.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).