Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 6r · 22nd · 1.0/map | 25% 4r · 18th · 0.6/map | 75% 12r · 2nd · 2.0/map | 50% 4r · 11th · 0.5/map | 44% 18r · 19th · 3.0/map | 35% 31r · 23rd · 5.0/map | |
| 22 gate WTA | 37% 16r · 24th · 2.8/map | 58% 12r · 9th · 1.9/map | 43% 10r · 21st · 1.5/map | 50% 12r · 20th · 2.0/map | 0% 1r · 0.1/map | 62% 20r · 9th · 3.2/map | 33% 6r · 24th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Tyrone Biggumswon 0 of 12 (avg 4.5%) · league rank Top 5% (6.9%)
- Lucky Left Nutwon 0 of 4 (avg 4.5%) · league rank Top 6% (6.8%)
- Madness 2won 0 of 12 (avg 4.5%) · league rank Top 12% (6.1%)
- Boratwon 1 of 12 (avg 4.5%) · league rank Top 20% (5.5%)
- Blind Chickenwon 0 of 4 (avg 4.5%) · league rank Top 35% (4.8%)
- Medullawon 0 of 12 (avg 4.5%) · league rank Top 39% (4.5%)
- Biafrawon 1 of 12 (avg 4.5%) · league rank Middle (4.1%)
- Mad Swinewon 3 of 12 (avg 4.5%) · league rank Middle (3.9%)
- Bonniewon 0 of 12 (avg 4.5%) · league rank Middle (3.7%)
- Tenebriswon 1 of 12 (avg 4.5%) · league rank Bottom 16% (2.5%)
- Taz’dingowon 0 of 8 (avg 4.5%) · league rank Bottom 10% (2.4%)
- Mango Madnesswon 0 of 12 (avg 4.5%) · league rank Bottom 9% (2.3%)
- Ten Mangoeswon 0 of 8 (avg 4.5%) · league rank Bottom 4% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).