Team report · Lower league
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

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KREMMELL
  • Lucky Left Nuttop 3 0 of 2 (avg 13%) · league rank Top 6% (16%)
  • Madness 2top 3 0 of 2 (avg 13%) · league rank Top 22% (14%)
  • Tyrone Biggumstop 3 0 of 2 (avg 13%) · league rank Top 28% (13%)
  • Medullatop 3 1 of 2 (avg 13%) · league rank Top 33% (13%)
  • Borattop 3 0 of 2 (avg 13%) · league rank Top 35% (13%)
  • Mad Swinetop 3 0 of 2 (avg 13%) · league rank Top 40% (12%)
  • The Last Hairbendertop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Biafratop 3 0 of 2 (avg 13%) · league rank Bottom 27% (8.6%)
  • Bonnietop 3 1 of 2 (avg 13%) · league rank Bottom 26% (8.5%)
  • Tenebristop 3 0 of 2 (avg 13%) · league rank Bottom 12% (7.1%)
  • Mango Madnesstop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.5%)
  • Hellscreamtop 3 0 of 2 (avg 13%) · league rank Bottom 2% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).