Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Tyrone Biggumstop 3 2 of 4 (avg 13%) · league rank Top 11% (16%)
- Madness 2top 3 1 of 4 (avg 13%) · league rank Top 30% (13%)
- Borattop 3 0 of 4 (avg 13%) · league rank Top 31% (13%)
- Mad Swinetop 3 1 of 4 (avg 13%) · league rank Top 36% (12%)
- Lucky Left Nuttop 3 0 of 4 (avg 13%) · league rank Top 37% (12%)
- Biafratop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Medullatop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Bonnietop 3 0 of 4 (avg 13%) · league rank Middle (9.9%)
- Mango Madnesstop 3 0 of 4 (avg 13%) · league rank Bottom 21% (7.7%)
- Tenebristop 3 0 of 4 (avg 13%) · league rank Bottom 16% (7.3%)
- Hellscreamtop 3 0 of 4 (avg 13%) · league rank Bottom 7% (6.6%)
- The Last Hairbendertop 3 0 of 4 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).