Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Bald Crusadertop 3 0 of 3 (avg 13%) · league rank Top 27% (14%)
- Tyrone Biggumstop 3 0 of 3 (avg 13%) · league rank Top 40% (12%)
- KREMMEL'S CHIKIDZIK🍄top 3 0 of 1 (avg 13%)
- Lucky Left Nuttop 3 0 of 1 (avg 13%) · league rank Middle (10%)
- Madness 2top 3 0 of 3 (avg 13%) · league rank Middle (10%)
- Medullatop 3 0 of 3 (avg 13%) · league rank Middle (10%)
- Mad Swinetop 3 0 of 3 (avg 13%) · league rank Middle (9.9%)
- Biafratop 3 0 of 3 (avg 13%) · league rank Middle (9.4%)
- Bonnietop 3 0 of 3 (avg 13%) · league rank Bottom 39% (9.0%)
- Borattop 3 0 of 3 (avg 13%) · league rank Bottom 30% (8.0%)
- Taz’dingotop 3 0 of 2 (avg 13%) · league rank Bottom 18% (7.0%)
- Mango Madnesstop 3 0 of 3 (avg 13%) · league rank Bottom 13% (6.7%)
- Tenebristop 3 0 of 3 (avg 13%) · league rank Bottom 13% (6.7%)
- Ten Mangoestop 3 0 of 2 (avg 13%) · league rank Bottom 5% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).