Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Mango Madness | 32 | 0.3× avg | ||
| Biafra | 30 | 0.7× avg | ||
| Borat | 29 | 0.8× avg | ||
| Tenebris | 28 | 0.0× avg | — | |
| Hellscream | 28 | 0.0× avg | — | |
| Medulla | 28 | 0.8× avg | ||
| Madness 2 | 27 | 0.4× avg | ||
| Tyrone Biggums | 26 | 2.3× avg | ||
| Mad Swine | 26 | 0.6× avg | ||
| Bonnie | 21 | 0.9× avg | ||
| The Last Hairbender | 19 | 0.8× avg | ||
| Lucky Left Nut | 14 | 2.7× avg | — | |
| Two Rocks and a Big Stick | 14 | 1.5× avg | ||
| Bald Crusader | 9 | 2.1× avg | — | |
| Bongwater | 8 | 1.1× avg | — | |
| Madness 1 | 4 | 6.0× avg | — | — |
| Ten Mangoes | 2 | 0.0× avg | — | — |
| NO MA'AM | 2 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Cerberus Racing: Power 28.2, #25. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).