Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 58% 25r · 9th · 2.0/map | 62% 17r · 8th · 1.3/map | 54% 24r · 16th · 1.9/map | — | 20% 21r · 36th · 1.6/map | ||
| 6 gate WTA | 46% 30r · 26th · 2.2/map | 59% 20r · 12th · 1.6/map | 30% 36r · 38th · 2.9/map | ||||
| 16 gate WTA | 75% 15r · 5th · 1.1/map | 54% 24r · 17th · 2.0/map | 27% 11r · 33rd · 0.9/map | 43% 7r · 20th · 0.5/map | 33% 24r · 31st · 2.0/map | ||
| 24 gate WTA | 58% 12r · 16th · 1.0/map | 50% 12r · 17th · 1.0/map | 51% 42r · 18th · 3.3/map | 40% 10r · 25th · 0.8/map | 33% 3r · 2nd · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 16 gate WTA
✕ close- Tyrone Biggumswon 1 of 24 (avg 6.3%) · league rank Top 24% (7.3%)
- Boratwon 2 of 24 (avg 6.3%) · league rank Top 24% (7.3%)
- Mad Swinewon 3 of 24 (avg 6.3%) · league rank Top 25% (7.2%)
- Lucky Left Nutwon 2 of 24 (avg 6.3%) · league rank Top 28% (7.0%)
- Bonniewon 2 of 24 (avg 6.3%) · league rank Bottom 29% (4.6%)
- The Last Hairbenderwon 3 of 24 (avg 6.3%) · league rank Bottom 24% (4.2%)
- Tenebriswon 0 of 24 (avg 6.3%) · league rank Bottom 11% (3.5%)
- Ten Mangoeswon 0 of 4 (avg 6.3%) · league rank Bottom 7% (3.3%)
- Hellscreamwon 0 of 20 (avg 6.3%) · league rank Bottom 1% (3.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).