Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Mango Madness | 124 | 0.5× avg | — | |
| Biafra | 119 | 1.2× avg | ||
| Medulla | 115 | 1.0× avg | ||
| Tyrone Biggums | 112 | 1.3× avg | ||
| Tenebris | 109 | 0.6× avg | ||
| Borat | 108 | 1.4× avg | ||
| Mad Swine | 107 | 2.0× avg | ||
| The Last Hairbender | 106 | 0.7× avg | ||
| Ten Mangoes | 103 | 0.0× avg | — | |
| Madness 2 | 94 | 1.8× avg | ||
| Bonnie | 86 | 0.0× avg | — | |
| KREMMEL'S CHIKIDZIK🍄 | 46 | 0.0× avg | — | |
| Lucky Left Nut | 37 | 2.0× avg | ||
| Bald Crusader | 27 | 2.6× avg | ||
| Taz’dingo | 13 | 0.0× avg | — | |
| Two Rocks and a Big Stick | 11 | 1.7× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).