Compare with
Losing the most points
- 1000m 6 gate madness 31% · 30th of 32 · 18 rounds
- 2200m 6 gate madness 29% · 24th of 31 · 14 rounds
- 2000m 6 gate madness 40% · 24th of 32 · 21 rounds
Winning the most points
- 1600m 6 gate madness 77% · 3rd of 32 · 17 rounds
- 1000m 1v1 59% · 10th of 33 · 27 rounds
- 1200m 12 gate WTA 71% · 8th of 30 · 7 rounds
Maps, best to worst
Strongest cores
- Lucky Left Nut1.5× avg · 16 races
- Mad Swine1.1× avg · 51 races
- Borat1.1× avg · 53 races
Cores that need work
- The Last Hairbender0.8× avg · 29 races
- Tenebris0.9× avg · 51 races
- Madness 20.9× avg · 59 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).