Team report ยท Lower league

๐Ÿ๏ธ VR46 ๐Ÿ๏ธ

Team vault โ†’
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Lush Ghost7821.5ร— avg
No Facts6751.0ร— avg
Blissful Splash6040.7ร— avg
Lavaflow4861.0ร— avg
Tectonic Hybrid4761.3ร— avg
TON 6184080.9ร— avg
Nebula Tremor3941.6ร— avg
Yellow Lightning3590.9ร— avg
Steel Rebel3581.0ร— avg
EXPBIKECB160033321.3ร— avg
Venom Mage3181.6ร— avg
Beckham3151.2ร— avg
Bold Boost2460.7ร— avg
Ionic Void2220.6ร— avg
In Game Currency2040.7ร— avg
Blue Blood2021.1ร— avg
EXPBIKECB160261780.1ร— avg
Sonic Outlaw1760.6ร— avg
EXPBIKECB220021660.1ร— avg
EXPBIKECB220011541.2ร— avg
Emerald Scorpion1481.1ร— avg
EXPBIKECB141170.6ร— avg
Cleaning Panda681.0ร— avg
Extreme Wild540.1ร— avg
Mist Blaze190.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).